AlphaComposite
class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images. The specific rules implemented by this class are the basic set of 12 rules described in T. Porter and T. Duff, "Compositing Digital Images", SIGGRAPH 84, 253-259. The rest of this documentation assumes some familiarity with the definitions and concepts outlined in that paper. This class extends the standard equations defined by Porter and Duff to include one additional factor. An instance of the AlphaComposite
class can contain an alpha value that is used to modify the opacity or coverage of every source pixel before it is used in the blending equations.
It is important to note that the equations defined by the Porter and Duff paper are all defined to operate on color components that are premultiplied by their corresponding alpha components. Since the ColorModel
and Raster
classes allow the storage of pixel data in either premultiplied or non-premultiplied form, all input data must be normalized into premultiplied form before applying the equations and all results might need to be adjusted back to the form required by the destination before the pixel values are stored.
Also note that this class defines only the equations for combining color and alpha values in a purely mathematical sense. The accurate application of its equations depends on the way the data is retrieved from its sources and stored in its destinations. See Implementation Caveats for further information.
The following factors are used in the description of the blending equation in the Porter and Duff paper:
Factor Definition As the alpha component of the source pixel Cs a color component of the source pixel in premultiplied form Ad the alpha component of the destination pixel Cd a color component of the destination pixel in premultiplied form Fs the fraction of the source pixel that contributes to the output Fd the fraction of the destination pixel that contributes to the output Ar the alpha component of the result Cr a color component of the result in premultiplied form
Using these factors, Porter and Duff define 12 ways of choosing the blending factors Fs and Fd to produce each of 12 desirable visual effects. The equations for determining Fs and Fd are given in the descriptions of the 12 static fields that specify visual effects. For example, the description for SRC_OVER
specifies that Fs = 1 and Fd = (1-As). Once a set of equations for determining the blending factors is known they can then be applied to each pixel to produce a result using the following set of equations:
Fs = f(Ad) Fd = f(As) Ar = As*Fs + Ad*Fd Cr = Cs*Fs + Cd*Fd
The following factors will be used to discuss our extensions to the blending equation in the Porter and Duff paper:
Factor Definition Csr one of the raw color components of the source pixel Cdr one of the raw color components of the destination pixel Aac the "extra" alpha component from the AlphaComposite instance Asr the raw alpha component of the source pixel Adr the raw alpha component of the destination pixel Adf the final alpha component stored in the destination Cdf the final raw color component stored in the destination
The AlphaComposite
class defines an additional alpha value that is applied to the source alpha. This value is applied as if an implicit SRC_IN rule were first applied to the source pixel against a pixel with the indicated alpha by multiplying both the raw source alpha and the raw source colors by the alpha in the AlphaComposite
. This leads to the following equation for producing the alpha used in the Porter and Duff blending equation:
As = Asr * AacAll of the raw source color components need to be multiplied by the alpha in the
AlphaComposite
instance. Additionally, if the source was not in premultiplied form then the color components also need to be multiplied by the source alpha. Thus, the equation for producing the source color components for the Porter and Duff equation depends on whether the source pixels are premultiplied or not: Cs = Csr * Asr * Aac (if source is not premultiplied) Cs = Csr * Aac (if source is premultiplied)No adjustment needs to be made to the destination alpha:
Ad = Adr
The destination color components need to be adjusted only if they are not in premultiplied form:
Cd = Cdr * Ad (if destination is not premultiplied) Cd = Cdr (if destination is premultiplied)
The adjusted As, Ad, Cs, and Cd are used in the standard Porter and Duff equations to calculate the blending factors Fs and Fd and then the resulting premultiplied components Ar and Cr.
The results only need to be adjusted if they are to be stored back into a destination buffer that holds data that is not premultiplied, using the following equations:
Adf = Ar Cdf = Cr (if dest is premultiplied) Cdf = Cr / Ar (if dest is not premultiplied)Note that since the division is undefined if the resulting alpha is zero, the division in that case is omitted to avoid the "divide by zero" and the color components are left as all zeros.
For performance reasons, it is preferrable that Raster
objects passed to the compose
method of a {@link CompositeContext} object created by the AlphaComposite
class have premultiplied data. If either the source Raster
or the destination Raster
is not premultiplied, however, appropriate conversions are performed before and after the compositing operation.
BufferedImage
class, do not store alpha values for their pixels. Such sources supply an alpha of 1.0 for all of their pixels.
BufferedImage.TYPE_BYTE_INDEXED
should not be used as a destination for a blending operation because every operation can introduce large errors, due to the need to choose a pixel from a limited palette to match the results of the blending equations.
Typically the integer values are related to the floating point values in such a way that the integer 0 is equated to the floating point value 0.0 and the integer 2^n-1 (where n is the number of bits in the representation) is equated to 1.0. For 8-bit representations, this means that 0x00 represents 0.0 and 0xff represents 1.0.
(A, R, G, B) = (0x01, 0xb0, 0x00, 0x00)
If integer math were being used and this value were being composited in SRC
mode with no extra alpha, then the math would indicate that the results were (in integer format):
(A, R, G, B) = (0x01, 0x01, 0x00, 0x00)
Note that the intermediate values, which are always in premultiplied form, would only allow the integer red component to be either 0x00 or 0x01. When we try to store this result back into a destination that is not premultiplied, dividing out the alpha will give us very few choices for the non-premultiplied red value. In this case an implementation that performs the math in integer space without shortcuts is likely to end up with the final pixel values of:
(A, R, G, B) = (0x01, 0xff, 0x00, 0x00)
(Note that 0x01 divided by 0x01 gives you 1.0, which is equivalent to the value 0xff in an 8-bit storage format.)
Alternately, an implementation that uses floating point math might produce more accurate results and end up returning to the original pixel value with little, if any, roundoff error. Or, an implementation using integer math might decide that since the equations boil down to a virtual NOP on the color values if performed in a floating point space, it can transfer the pixel untouched to the destination and avoid all the math entirely.
These implementations all attempt to honor the same equations, but use different tradeoffs of integer and floating point math and reduced or full equations. To account for such differences, it is probably best to expect only that the premultiplied form of the results to match between implementations and image formats. In this case both answers, expressed in premultiplied form would equate to:
(A, R, G, B) = (0x01, 0x01, 0x00, 0x00)
and thus they would all match.
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