@Override
public void alarmTriggered(String name) {
if (name.equalsIgnoreCase(MOVE_FIRE_ALARM)) {
if (index + 1 < path.size()) {
index++;
motion = new LinearMotion(x, y, path.get(index).x,
path.get(index).y, 30, Ease.QUAD_IN);
Vector2f pos = ((FuzzyGameWorld) ME.world).getPlayerCenter();
pos.y += 32;
ME.world.add(new FuzzyBubble(x, y, pos));