}
@Override
public Input handle(Action action, String actorID)
{
final GroupOrder order = (GroupOrder)action;
sim.getPlayer(order.getAgent()).enqueueInput(new HuntOrder(sim.getTime(),
order.getTeam()));
logger.log(Level.FINE, "Group {0} has created team {1} including {2}",
new Object[]
{
nameOf(actorID),
order.getTeam().hashCode(), nameOf(order.getAgent())
});
return null;
}