@Override
public void buildWorldMatrix(PMatrix parentWorld) {
super.buildWorldMatrix(parentWorld);
PMatrix xform = getWorldMatrix(false);
modifyNode.setLocalTranslation(xform.getTranslation());
modifyNode.setLocalRotation(xform.getRotationJME());
modifyNode.setLocalScale(xform.getScaleVector());
// force the geometric state to update immediately, so that
// we aren't a frame behind the animation
// ClientContextJME.getWorldManager().addToUpdateList(modifyNode);
modifyNode.updateWorldVectors(true);