Package imi.character.statemachine.corestates

Examples of imi.character.statemachine.corestates.CycleActionState


                // OWL issue #237 - regardless of the current state, send the
                // animation that is currently set in CycleActionState. This
                // is consistent with the behavior of
                // WlAvatarContext.setMiscAnimation() used in the trigger()
                // method below
                CycleActionState cas = (CycleActionState)
                        avatarCharacter.getContext().getState(CycleActionState.class);
                if (cas != null) {
                    animationName = cas.getAnimationName();
                }
                               
                float height = avatarCharacter.getController().getHeight();
                boolean collision = avatarCharacter.getController().isColliding();
               
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Related Classes of imi.character.statemachine.corestates.CycleActionState

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