Package gwlpr.protocol.gameserver.outbound

Examples of gwlpr.protocol.gameserver.outbound.P082_NoChatMessageOwner


        channel.writeAndFlush(sendMessage);

        // then tell the client about the owner/sender
        if (ownerLocalID == 0)
        {
            P082_NoChatMessageOwner noOwner = new P082_NoChatMessageOwner();
            noOwner.init(channel);
            noOwner.setOwner((short) 0);
            noOwner.setChatColor((byte) color.ordinal());//ChatColor.DarkOrange_DarkOrange.ordinal());

            channel.writeAndFlush(noOwner);
        }
        else
        {
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