channel.writeAndFlush(speedMod);
// TODO check me: this is probably the place that the player would reach within
// the next time step.
P030_AgentMoveToPoint moveToPoint = new P030_AgentMoveToPoint();
moveToPoint.init(channel);
moveToPoint.setAgentID(agentID);
moveToPoint.setMoveAim(moveTo);
moveToPoint.setCurrentPlane(curPos.getZPlane());
moveToPoint.setNextPlane(moveTo.getZPlane());
channel.writeAndFlush(moveToPoint);
}