// all other players and such will be spawned automatically by the
// spawning system when the player can see them.
EntitySpawningView.spawnAgent(channel, entity);
P023_FadeIntoMap fadeIntoMap = new P023_FadeIntoMap();
fadeIntoMap.init(channel);
fadeIntoMap.setAgentID(agentID);
fadeIntoMap.setUnknown1(3);
channel.writeAndFlush(fadeIntoMap);
}