Package gwlpr.protocol.gameserver.outbound

Examples of gwlpr.protocol.gameserver.outbound.P023_FadeIntoMap


        // all other players and such will be spawned automatically by the
        // spawning system when the player can see them.
        EntitySpawningView.spawnAgent(channel, entity);


        P023_FadeIntoMap fadeIntoMap = new P023_FadeIntoMap();
        fadeIntoMap.init(channel);
        fadeIntoMap.setAgentID(agentID);
        fadeIntoMap.setUnknown1(3);

        channel.writeAndFlush(fadeIntoMap);
    }
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Related Classes of gwlpr.protocol.gameserver.outbound.P023_FadeIntoMap

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