Random rand = new Random( System.nanoTime() );
final int listSize = 400;
GraphicsObject[] objList = new GraphicsObject[ listSize ];
List< GraphicsObject > objList2 = new LinkedList< GraphicsObject >();
for( int i = 0; i < listSize; i++ ) {
Point2D tempPoint = new Point2D( rand.nextInt( window.getWidth() - 30 ) + 30, rand.nextInt( window.getHeight() - 30 ) + 30 );
Size2D tempSize = new Size2D( rand.nextInt( 30 ) + 21, rand.nextInt( 30 ) + 21 );
GraphicsObject obj = new JavaSprite( "fenceright",
tempPoint, tempSize );
objList[ i ] = obj;
objList2.add( obj );
}
GraphicsObject obj = new JavaSprite( "fenceright",
new Point2D( 15, 31 ), new Size2D( 80, 80 ) );
GraphicsObject elp1 = new Oval( new Point2D( 50, 50 ), new Size2D( 30, 16 ) );
((Oval)elp1).setColor( new Color( 255, 0, 0 ) );
GraphicsObject elp2 = new Oval( new Point2D( 300, 300 ), new Size2D( 30, 16 ),
new Color( 255, 0, 0 ) );
GraphicsObject cur = new BezierCurve( new Point2D( 65, 58 ), new Point2D( 315, 108 ),
new Point2D( 315, 208 ), new Point2D( 315, 308 ),
new Color( 255, 255, 0 ), 100 );
Network network = new Network();
Network.Node n1 = network.new Node( new Oval( new Point2D( 100, 100 ), new Size2D( 30, 15 ) ) );
Network.Node n2 = network.new Node( new Oval( new Point2D( 200, 450 ), new Size2D( 30, 15 ) ) );
Network.Node n3 = network.new Node( new Oval( new Point2D( 30, 200 ), new Size2D( 30, 15 ) ) );
Network.Node n4 = network.new Node( new Oval( new Point2D( 500, 40 ), new Size2D( 30, 15 ) ) );
network.addNode( n1 );
network.addNode( n2 );
network.addNode( n3 );
network.addNode( n4 );
network.addEdge( n1, n2 );
network.addEdge( n1, n4 );
//network.addEdge( n2, n3 );
//network.addEdge( n4, n3 );
Timer timer = new Timer();
int frames = 0, prevFrames = 0;
int timePassed = 0;
timer.start();
while( true ) {
kb.poll();
if( kb.keyDown( KeyEvent.VK_Q ) ) {
break;
}
if( kb.keyDown( KeyEvent.VK_A ) ) {
Point2D tempPoint = new Point2D( rand.nextInt( window.getWidth() ), rand.nextInt( window.getHeight() ) );
Size2D tempSize = new Size2D( rand.nextInt( 30 ) + 21, rand.nextInt( 30 ) + 21 );
GraphicsObject obj2 = new JavaSprite( "fenceright",
tempPoint, tempSize );
objList2.add( obj2 );
}