Package graphics.common

Examples of graphics.common.GraphicsObject


            curTime = System.nanoTime() / 1000000;

            theWindow.clear();

            for( int i = 0; i < allGraphics.size(); i++ ) {
                GraphicsObject go = allGraphics.get( i );
                Point goP = go.getPoints()[ 0 ];
                goP.modify( moveValX[ i ], moveValY[ i ], 0.0 );
                if( goP.getRealX() < 0.0 ) {
                    goP.setX( 5.0 );
                    moveValX[ i ] = -moveValX[ i ];
                }
                if( goP.getRealX() > theWindow.getWidth() ) {
                    goP.setX( theWindow.getWidth() - 5.0 );
                    moveValX[ i ] = -moveValX[ i ];
                }
                if( goP.getRealY() < 0.0 ) {
                    goP.setY( 5.0 );
                    moveValY[ i ] = -moveValY[ i ];
                }
                if( goP.getRealY() > theWindow.getHeight() ) {
                    goP.setY( theWindow.getHeight() - 5.0 );
                    moveValY[ i ] = -moveValY[ i ];
                }
                tree.update( go );
                /*List< GraphicsObject > list = tree.findColliding( go );
                for( GraphicsObject graphics : list ) {
                    JavaSprite js = (JavaSprite)graphics;
                    Graphics2D g = js.getGraphics();
                    g.setColor( new Color( 0, 100, 0, 200 ) );
                    g.drawRect( 0, 0, js.getSize()[ 0 ].getWidth(), js.getSize()[ 0 ].getHeight() );
                    g.dispose();
                }*/
                go.draw( JavaWindow.getGraphics2D(), delta );
            }
            tree.drawTree( JavaWindow.getGraphics2D() );
           
            theWindow.update();

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    GraphicsObject[] objList = new GraphicsObject[ listSize ];
    List< GraphicsObject > objList2 = new LinkedList< GraphicsObject >();
    for( int i = 0; i < listSize; i++ ) {
      Point2D tempPoint = new Point2D( rand.nextInt( window.getWidth() - 30 ) + 30, rand.nextInt( window.getHeight() - 30 ) + 30 );
      Size2D tempSize = new Size2D( rand.nextInt( 30 ) + 21, rand.nextInt( 30 ) + 21 );
      GraphicsObject obj = new JavaSprite( "fenceright",
          tempPoint, tempSize );
      objList[ i ] = obj;
      objList2.add( obj );
    }
    GraphicsObject obj = new JavaSprite( "fenceright",
        new Point2D( 15, 31 ), new Size2D( 80, 80 ) );
   
    GraphicsObject elp1 = new Oval( new Point2D( 50, 50 ), new Size2D( 30, 16 ) );
    ((Oval)elp1).setColor( new Color( 255, 0, 0 ) );
    GraphicsObject elp2 = new Oval( new Point2D( 300, 300 ), new Size2D( 30, 16 ),
                      new Color( 255, 0, 0 ) );
    GraphicsObject cur = new BezierCurve( new Point2D( 65, 58 ), new Point2D( 315, 108 ),
                  new Point2D( 315, 208 ), new Point2D( 315, 308 ),
                  new Color( 255, 255, 0 ), 100 );
   
    Network network = new Network();
    Network.Node n1 = network.new Node( new Oval( new Point2D( 100, 100 ), new Size2D( 30, 15 ) ) );
    Network.Node n2 = network.new Node( new Oval( new Point2D( 200, 450 ), new Size2D( 30, 15 ) ) );
    Network.Node n3 = network.new Node( new Oval( new Point2D( 30, 200 ), new Size2D( 30, 15 ) ) );
    Network.Node n4 = network.new Node( new Oval( new Point2D( 500, 40 ), new Size2D( 30, 15 ) ) );
    network.addNode( n1 );
    network.addNode( n2 );
    network.addNode( n3 );
    network.addNode( n4 );
    network.addEdge( n1, n2 );
    network.addEdge( n1, n4 );
    //network.addEdge( n2, n3 );
    //network.addEdge( n4, n3 );
   
    Timer timer = new Timer();
    int frames = 0, prevFrames = 0;
    int timePassed = 0;
    timer.start();
    while( true ) {
      kb.poll();
      if( kb.keyDown( KeyEvent.VK_Q ) ) {
        break;
      }
      if( kb.keyDown( KeyEvent.VK_A ) ) {
        Point2D tempPoint = new Point2D( rand.nextInt( window.getWidth() ), rand.nextInt( window.getHeight() ) );
        Size2D tempSize = new Size2D( rand.nextInt( 30 ) + 21, rand.nextInt( 30 ) + 21 );
        GraphicsObject obj2 = new JavaSprite( "fenceright",
            tempPoint, tempSize );
        objList2.add( obj2 );
      }
      window.clear();
     
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