return;
// Push state for blend enable, blending function, and current color. We set these OGL states in
// applyBackgroundTextureState(), which is invoked by doDrawBackgroundTexture().
GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
OGLStackHandler ogsh = new OGLStackHandler();
ogsh.pushAttrib(gl, GL2.GL_COLOR_BUFFER_BIT | GL2.GL_CURRENT_BIT);
try
{
this.doDrawBackgroundTexture(dc, width, height, 1, pickPosition, texture);
}
finally
{
ogsh.pop(gl);
}
}