null, new DoneAction());
// 'leave' command will send the victorious player home
add(ConversationStates.ATTENDING, Arrays
.asList("leave", "home"), null,
ConversationStates.ATTENDING, null, new LeaveAction());
// 'bail' command will teleport the player out of it
add(ConversationStates.ANY, Arrays.asList("bail", "flee",
"run", "exit"), null, ConversationStates.ATTENDING,
null, new BailAction());