150151152153154155156157
put("stage", stage); // default to player corpse image put(ATTR_IMAGE, "player"); setResistance(calculateResistance()); final RPSlot slot = new LootableSlot(this); addSlot(slot); }
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stage = 0; put("stage", stage); setResistance(calculateResistance()); final RPSlot slot = new LootableSlot(this); addSlot(slot); }