@Override
public Collection<Achievement> createAchievements() {
List<Achievement> itemAchievements = new LinkedList<Achievement>();
itemAchievements.add(createAchievement("item.money.100", "First pocket money", "Loot 100 money from creatures",
Achievement.EASY_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(100, "money")));
itemAchievements.add(createAchievement("item.money.1000000", "You don't need it anymore", "Loot 1000000 money from creatures",
Achievement.HARD_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(1000000, "money")));
itemAchievements.add(createAchievement("item.set.red", "Amazon's Menace", "Loot a complete red equipment set",
Achievement.MEDIUM_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(1, "red armor", "red helmet", "red cloak", "red legs", "red boots", "red shield")));
itemAchievements.add(createAchievement("item.set.shadow", "Shadow Dweller", "Loot a complete shadow equipment set",
Achievement.MEDIUM_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(1, "shadow armor", "shadow helmet", "shadow cloak", "shadow legs", "shadow boots", "shadow shield")));
itemAchievements.add(createAchievement("item.set.chaos", "Chaotic Looter", "Loot a complete chaos equipment set",
Achievement.HARD_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(1, "chaos armor", "chaos helmet", "chaos cloak", "chaos legs", "chaos boots", "chaos shield")));
itemAchievements.add(createAchievement("item.set.golden", "Golden Boy", "Loot a complete golden equipment set",
Achievement.MEDIUM_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(1, "golden armor", "golden helmet", "golden cloak", "golden legs", "golden boots", "golden shield")));
itemAchievements.add(createAchievement("item.set.black", "Come to the dark side", "Loot a complete black equipment set",
Achievement.HARD_BASE_SCORE, true,
new PlayerLootedNumberOfItemsCondition(1, "black armor", "black helmet", "black cloak", "black legs", "black boots", "black shield")));
return itemAchievements;
}