Package games.stendhal.server.entity.npc.condition

Examples of games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition


          ConversationPhrases.NO_MESSAGES, null,
          ConversationStates.ATTENDING,
          "If you change your mind, just talk to me again.", null);

        add(ConversationStates.ATTENDING, "remove",
          new PlayerHasStorableEntityCondition(rentedSignList),
          ConversationStates.ATTENDING,
          "Ok, I am going to remove your sign.",
          new RemoveStorableEntityAction(rentedSignList));

        add(ConversationStates.ATTENDING, "remove",
          new NotCondition(new PlayerHasStorableEntityCondition(rentedSignList)),
          ConversationStates.ATTENDING,
          "You did not rent any sign, so I cannot remove one.", null);

        // admins may remove signs (even low level admins)
        add(ConversationStates.ATTENDING, "delete",
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Related Classes of games.stendhal.server.entity.npc.condition.PlayerHasStorableEntityCondition

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