};
// Player collected all the items. grant the XP before handing out the torcibud
ChatAction completeAction = new MultipleActions(
new SetQuestAction(QUEST_SLOT, "done"),
new SetQuestToFutureRandomTimeStampAction(QUEST_SLOT, 1, MIN_DELAY, MAX_DELAY),
new IncreaseXPAction(XP_REWARD),
addRewardAction);
// add triggers for the item names
final ItemCollection items = new ItemCollection();