ConversationPhrases.QUEST_MESSAGES,
new AndCondition(
new QuestCompletedCondition(QUEST_SLOT),
new NotCondition(new TimeReachedCondition(QUEST_SLOT, 1))),
ConversationStates.ATTENDING, null,
new SayTimeRemainingUntilTimeReachedAction(QUEST_SLOT, 1,
"Wrof! Thank you but my stock of supplies for making good #torcibud will be fine for"));
// Player is curious about torcibud when offered the quest
npc.add(ConversationStates.QUEST_OFFERED,
"torcibud",