null);
/* player asks what exactly is missing (says ingredients) */
npc.add(ConversationStates.ATTENDING, "ingredients", null,
ConversationStates.QUESTION_2, null,
new SayRequiredItemsFromCollectionAction(QUEST_SLOT, "I need [items]. Did you bring something?"));
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestActiveCondition(QUEST_SLOT),
ConversationStates.QUESTION_2,
null, new SayRequiredItemsFromCollectionAction(QUEST_SLOT, "I need [items]. Did you bring something?"));
/* player says he has a required item with him (says yes) */
npc.add(ConversationStates.QUESTION_2,
ConversationPhrases.YES_MESSAGES, null,
ConversationStates.QUESTION_2, "Great, what did you bring?",