Package games.stendhal.server.entity.npc

Examples of games.stendhal.server.entity.npc.CroupierNPC


  }

  @Override
  public void addToWorld() {

    final CroupierNPC ricardo = (CroupierNPC) SingletonRepository.getNPCList().get("Ricardo");

    final Map<Integer, Pair<String, String>> prizes = initPrices();

    ricardo.setPrizes(prizes);

    final StendhalRPZone zone = ricardo.getZone();

    Sign blackboard = new Sign();
    blackboard.setPosition(25, 0);
    blackboard.setEntityClass("blackboard");
    StringBuilder prizelistBuffer = new StringBuilder("PRIZES:\n");
    for (int i = 18; i >= 13; i--) {
      prizelistBuffer.append("\n" + i + ": " + prizes.get(i).first());
    }
    blackboard.setText(prizelistBuffer.toString());
    zone.add(blackboard);

    blackboard = new Sign();
    blackboard.setPosition(26, 0);
    blackboard.setEntityClass("blackboard");
    prizelistBuffer = new StringBuilder("PRIZES:\n");
    for (int i = 12; i >= 7; i--) {
      prizelistBuffer.append("\n" + i + ": " + prizes.get(i).first());
    }
    blackboard.setText(prizelistBuffer.toString());
    zone.add(blackboard);

    ricardo.add(ConversationStates.ATTENDING, "play", null,
        ConversationStates.QUESTION_1,
        "In order to play, you have to stake " + STAKE
            + " gold. Do you want to pay?", null);

    ricardo.add(ConversationStates.QUESTION_1,
      ConversationPhrases.YES_MESSAGES,
      new PlayerHasItemWithHimCondition("money", STAKE),
      ConversationStates.ATTENDING,
      "OK, here are the dice. Just throw them when you're ready. Good luck!",
      new ChatAction() {
        public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
          player.drop("money", STAKE);
          final Dice dice = (Dice) SingletonRepository.getEntityManager()
              .getItem("dice");
          dice.setCroupierNPC((CroupierNPC) npc.getEntity());
          player.equipOrPutOnGround(dice);
        }
      });
   
    ricardo.add(ConversationStates.QUESTION_1,
      ConversationPhrases.YES_MESSAGES,
      new NotCondition(new PlayerHasItemWithHimCondition("money", STAKE)),
      ConversationStates.ATTENDING,
      "Hey! You don't have enough money!", null);

    ricardo.add(
      ConversationStates.QUESTION_1,
      ConversationPhrases.NO_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      "Coward! How will you ever become a hero when you risk nothing?",
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Related Classes of games.stendhal.server.entity.npc.CroupierNPC

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