if (killer instanceof RPEntity) {
new GameEvent(killerName, "killed", killLog.getEntityName(this), killLog.entityToType(killer), killLog.entityToType(this)).raise();
}
DBCommandQueue.get().enqueue(new LogKillEventCommand(this, killer));
// Players are unique, so they should not get an article.
if (!(killer instanceof Player)) {
killerName = Grammar.a_noun(killerName);
}