Package games.stendhal.client.sound.system

Examples of games.stendhal.client.sound.system.SoundSystemNG


        logger.info("available device: " + device.getName() + " - " + device.getDescription() + " (" + device.getRating() + ")");
    }

    if(mute || devices == null || devices.size() == 0)
    {
      mSoundSystem = new SoundSystemNG(mAudioFormat, BUFFER_DURATION);
      mMute        = true;
    }
    else
    {
      mSoundSystem = new SoundSystemNG(getOutputLine(), BUFFER_DURATION);
      mMute        = false;
    }

    // start the sound system thread in a separate method to take derived classes into account
    // (not yet needed, but just in case - and to avoid the FindBugs warning)
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Related Classes of games.stendhal.client.sound.system.SoundSystemNG

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