Package game.player

Examples of game.player.RealPlayer


      String color = playerElement.getAttributeValue("color");
      Color c = new Color(Integer.parseInt(color));
     
      // RealPlayer or IAPlayer ?
      Player player = (type.equals("RealPlayer")) ?
          new RealPlayer(name, new Bank(money), c) : new IAPlayer(name, new Bank(money), c);
     
      // finally we add the Player
      game.getPlayerManager().addPlayer(player);
    }
  }
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  public void mouseClicked(MouseEvent event) {
   
    Game game = Game.getInstance();
   
    //Try to deselect the player
    RealPlayer realPlayer = null;
    try {
      realPlayer = (RealPlayer) Game.getInstance().getPlayerManager().getRealPlayer();
    } catch (RealPlayerException e) {

      e.printStackTrace();
      return;
    }
   
    int x = event.getX();
    int y = event.getY();
   
    // This click is it a click on an existing tower ?
    for(final Tower tower: Game.getInstance().getTowerManager().getTowers()) {
      float tx = tower.getPosition().x;
      float ty = tower.getPosition().y;
      if ( tower.getOwner().equals(realPlayer) && (x>= tx && x < tx + 40) && (y>= ty && y < ty + 40) ) {
       
        final JPopupMenu menu = new JPopupMenu();
       
        // item to upgrade the tower
        String price = (tower.getUpgradePrice() < Integer.MAX_VALUE) ? "-$"+tower.getUpgradePrice() : "impossible!";
          JMenuItem item = new JMenuItem("Upgrade tower ("+price+")");
          item.addActionListener(new ActionListener() {
         
          @Override
          public void actionPerformed(ActionEvent arg0) {
            // need to implement UpgradeTower
            UpgradeTower command = new UpgradeTower(tower);
            Engine.getInstance().getCommands().add(command);
          }
        });
          menu.add(item);
         
          // item to sell the tower
          JMenuItem item2 = new JMenuItem("Sell tower (+$"+tower.getSellPrice()+")");
          item2.addActionListener(new ActionListener() {
         
          @Override
          public void actionPerformed(ActionEvent arg0) {
            SellTower command = new SellTower(tower);
            Engine.getInstance().getCommands().add(command);
          }
        });
          menu.add(item2);
         
          menu.show(event.getComponent(), x, y);
         

         
        return;
      }
    }

   
    if(realPlayer.getSelectedBases() != null) {
      realPlayer.getSelectedBases().setBackground(realPlayer.getColor().brighter());
    }
    realPlayer.setSelectedBases(null);
   
    // Click on the map make disappear the line
    AppliWindow.getInstance().getLine().setDisplayed(false);
    AppliWindow.getInstance().getLine().displayLine(0, 0, 0, 0);
   
   
    // This clic is it in order to build a tower ?
    if (realPlayer.isBuildingTower()) {
      int numArea = game.getMapManager().getNumAreaAtPosition(event.getX(), event.getY());
     
      if (numArea == -1) {
        //System.out.println("C'est une zone de plaine !");
      }
      else if(numArea >= 0 && numArea < game.getBaseManager().getBases().size()) {
        Base baseArea = game.getBaseManager().getBases().get(numArea);
        if (realPlayer.equals(baseArea.getPlayer())) {
          realPlayer.buyTower(realPlayer, "GunTower", x, y);
        }
        else {
          //System.out.println("C'est pas ta zone !");
        }
      }
      else {
        System.out.println("Problem with the index in map");
      }
   
    }
   
    realPlayer.setBuildingTower(false);
    AppliWindow.getInstance().getPanelTmpTower().setVisible(false);
  }
View Full Code Here

  @Override
  public void mouseMoved(MouseEvent event) {
   
    try {
      Game game = Game.getInstance();
      RealPlayer realPlayer = (RealPlayer)game.getPlayerManager().getRealPlayer();

      if (realPlayer.isBuildingTower()) {
        boolean acceptBuildTower = false;
       
        int numArea = game.getMapManager().getNumAreaAtPosition(event.getX(), event.getY() + 80);
       
        if(numArea >= 0 && numArea < game.getBaseManager().getBases().size()) {
          Base baseArea = game.getBaseManager().getBases().get(numArea);
          if (realPlayer.equals(baseArea.getPlayer())) {
            acceptBuildTower = true;
          }
        }
       
        if (acceptBuildTower) {
View Full Code Here

    game.clearGame();
   
    // How many enemies ?
    this.adversaireNumber = adv;
   
    Player michel = new RealPlayer("Michel", Color.RED);
    Player jean_luc = new IAPlayer("Jean-Luc", Color.BLUE);
    Player patrick = new IAPlayer("Patrick", Color.GREEN);
    Player germaine = new IAPlayer("Germaine", Color.ORANGE);
   
    switch(this.getAdversaireNumber()) {
View Full Code Here

    game.getBaseManager().addBase(base8);
   
    try {
      game.getPlayerManager().getRealPlayer();
    } catch(RealPlayerException e) {
      game.getPlayerManager().addPlayer(new RealPlayer("Michel", Color.MAGENTA));
    }
   
    listTemp.clear();
  }
View Full Code Here

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Related Classes of game.player.RealPlayer

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