equipment.put(TypeEquipment.WEAPON, (Equipment)objet);
hero.getStat().getPermanentStats().setEquipment(equipment);
hero.initEquipment();
final Emotion emotion = new Emotion(GeneralConstant.PERSO_FACE_PATH, "normal", new Point(0,0));
emotion.addEmotion("triste", new Point(1,0));
emotion.addEmotion("joie", new Point(3,0));
emotion.addEmotion("peur", new Point(3,2));
EmotionFactory.addElement("hero", emotion);
equipe.add(hero);
final StatsPerso stats2 = new StatsPerso();
stats2.setName("snes");
stats2.setClasse(Classe.WARRIOR);
stats2.setCharisma(5);
stats2.setConstitution(5);
stats2.setDexterity(5);
stats2.setHpMaxModifier(5);
stats2.setIntelligence(5);
stats2.setMpMaxModifier(5);
stats2.setStrength(5);
stats2.setWisdom(5);
stats2.setSkills(new ArrayList<Skill>());
stats2.setSpells(new ArrayList<Spell>());
stats2.setObjets(objets);
final Fighter hero2 = new Fighter(stats2, GeneralConstant.MONSTER_IMAGE_PATH + "heros.png");
hero2.getStat().getPermanentStats().setEquipment(equipment);
hero2.initEquipment();
final Emotion emotion2 = new Emotion(GeneralConstant.PERSO_FACE_PATH, "normal", new Point(0,0));
emotion2.addEmotion("triste", new Point(1,0));
emotion2.addEmotion("joie", new Point(3,0));
emotion2.addEmotion("peur", new Point(3,2));
EmotionFactory.addElement("hero2", emotion);
equipe.add(hero2);