Package game.level

Examples of game.level.World


    if (selectedEntry >= worlds.length) {
      selectedEntry = worlds.length - 1;
    }
    if (event.key.id == input.action.id
        && event.type == InputEventType.PRESSED) {
      game.setWorld(new World(game, worldFiles[selectedEntry]));
      close();
    }
  }
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Related Classes of game.level.World

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