state = addHabit(new PlatformCharacterStateHabit(dynamic));
addHabit(new PatrolHabit(state));
addHabit(new PlatformCharacterAnimationHabit("soldier", 52, animation, state));
addHabit(new PlatformCharacterMovementHabit(state, dynamic, animation));
addHabit(new HurtHabit(this, dynamic.getPolygon()));
addHabit(new MetalHabit(dynamic));
}