protected boolean closeOnEscape = true;
public Gui(Game game, int width, int height) {
this.game = game;
this.input = game.input;
this.font = new SpriteSheet("/sprite_sheet.png");
this.width = width;
this.height = height;
this.pixels = new int[width * height];
this.setTint(0.3D, 0.3D, 0.3D);
if (game.getWorld() != null && game.screen.pixels.length == pixels.length) {