Package game.entity

Examples of game.entity.Treasure


    sellTurretLocations = new HashSet<Point>();
  }

  public void update()
  {
    Treasure treasure = (Treasure)world.getEntity(world.getEntitiesByType(EntityType.Treasure).iterator().next());
    int gold = treasure.getGold();

    // sell wall
    for(Point sellWallLocation : sellWallLocations)
    {
      int x = sellWallLocation.getX();
      int y = sellWallLocation.getY();
      Set<Long> results = world.getEntitiesByLocation(x,y);
      results.retainAll(world.getEntitiesByType(EntityType.Wall));

      if(!results.isEmpty())
      {
        treasure.setGold(treasure.getGold() + (int)(wallCost * refundPercentage));
        Long id = results.iterator().next();
        world.deleteEntity(id);
      }
    }
    sellWallLocations.clear();

    // sell turrets
    for(Point sellTurretLocation : sellTurretLocations)
    {
      int x = sellTurretLocation.getX();
      int y = sellTurretLocation.getY();
      Set<Long> results = world.getEntitiesByLocation(x,y);
      results.retainAll(world.getEntitiesByType(EntityType.Turret));

      if(!results.isEmpty())
      {
        treasure.setGold(treasure.getGold() + (int)(turretCost * refundPercentage));
        Long id = results.iterator().next();
        world.deleteEntity(id);
      }
    }
    sellTurretLocations.clear();

    // build wall
    for(Point createWallLocation : createWallLocations)
    {
      int x = createWallLocation.getX();
      int y = createWallLocation.getY();
      if((gold >= wallCost) && world.getEntitiesByLocation(x,y).isEmpty())
      {
        treasure.setGold(gold - wallCost);
        world.createEntity(EntityType.Wall, x, y, Direction.North);
      }
    }
    createWallLocations.clear();

    // build turret
       for(Point createTurretLocation : createTurretLocations)
    {
      int x = createTurretLocation.getX();
      int y = createTurretLocation.getY();
      if((gold >= turretCost) && world.getEntitiesByLocation(x,y).isEmpty())
      {
        treasure.setGold(gold - turretCost);
        world.createEntity(EntityType.Turret, x, y, Direction.North);
      }
    }
    createTurretLocations.clear();
  }
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