}
t.tick();
}
for (int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
for (Entity e2 : doCollision(e)) {
Game.debug(Game.DebugLevel.INFO, "Collision of \""
+ e.getClass().getName() + "\" with \""
+ e2.getClass().getName() + "\"");
e.onCollide(e2);
}
}
}