GameSettings.PLAYER_SIZE, whichPlayer,
Integer.parseInt(info[2]), Integer.parseInt(info[3]),
Color.RED));
} else if(cmd[0].equals(Command.WEP_FIRE)) {
Player firingPlayer = ids.get(whichPlayer);
WeaponType firingWep =
WeaponType.valueOf(info[0]);
BulletCombo.spawnShot(firingWep,
bullets, firingPlayer, new Point(
Integer.parseInt(info[1]),