}
} catch( Exception e) {e.printStackTrace();}
for( int row = 0; row < currLevel.length; row++ ) {
for( int col = 0; col < currLevel[row].length; col++ ) {
map[row][col] = new Terrain(
col*GameSettings.BLOCK_SIZE,
row*GameSettings.BLOCK_SIZE,
GameSettings.BLOCK_SIZE,
GameSettings.BLOCK_SIZE,
TerrainType.getType(currLevel[row][col]));