for (int i = 0; i < colissionMap.size(); i++) {
Collidable colissionI = colissionMap.get(i);
int playerX = (int) Levels.test.getX();
int playerY = (int) Levels.test.getY();
int playerSizeX = (int) Levels.test.getTexture().getWidth();
int playerSizeY = (int) Levels.test.getTexture().getHeight();