addLayer(new ForegroundLayer(level.getChunks()));
addLayer(new BlocksLayer(level.getBlocks())).setVisible(false);
for (Actor a : actors) {
if (a.getName().equals("player")) {
d.addActor(new PlayerActor(new Vector(Double.valueOf(a.getArgs()[0]), Double.valueOf(a.getArgs()[1]))));
} else if (a.getName().equals("soldier")) {
d.addActor(new SoldierActor(new Vector(Double.valueOf(a.getArgs()[0]), Double.valueOf(a.getArgs()[1]))));
} else if (a.getName().equals("sign")) {
d.addActor(new SignActor(a.getArgs()[4], new Rectangle(Double.valueOf(a.getArgs()[0]), Double.valueOf(a
.getArgs()[1]), Double.valueOf(a.getArgs()[2]), Double.valueOf(a.getArgs()[3]))));