Package game

Examples of game.FireEvent


               break;
            case KeyEvent.VK_RIGHT:
               turn = Turns.RIGHT;
               break;
            case KeyEvent.VK_SPACE:
               onFire(new FireEvent(id));
               break;
         }
         if (direction != null || turn != null) {
            ObjectMoveEvent event = new ObjectMoveEvent(id, direction, turn);
            onUserControl(event);
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Related Classes of game.FireEvent

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