Vector bullets = new Vector();
int delay = 0;
Renderer r = new Renderer();
FysixEngine fe = FysixEngine.GetContext();
Environment env = new Environment() {
public Vector2d getEnvironmentAccelerationAtPoint(Point2d p) {
return new Vector2d(0.0,0.0);
}
public double getEnvironmentalResistanceAtPoint(Point2d p) {
return 1.0;