// Checks if the player has specified a player name next to the command
if ( !hasArgs ) { return; }
// The player has specified a player name
ASArena arena = ASArena.getInstance();
Player player = arena.getFuzzyPlayer( args );
if ( player == null ) {
// The player was not found
// Display a message to the player requesting a lag check
this.objConnection.sendPrivateMessage( playerName, "Unable to reconize a player that sounds like '" + args + "'." );
return;
}
// Set the target of the action taken
ActionTarget target = new TargetPlayer( player.getName() );
// Calls the server command that checks for lagging stats
this.objServerCommands.checkLag( this.objConnection, target );
}