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@Override public void update(double delta) { super.update(delta); if (this.getShips() == 0) this.setBoss(new BossShip(100, MissileWeapon.ID)); if (this.getBoss() != null && !this.getBoss().isAlive()) EscapeIR.stateSwitcher(StateID.WIN); }
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@Override public void update(double delta) { super.update(delta); if (this.getShips() == 0) this.setBoss(new BossShip(75, MissileWeapon.ID)); if (this.getBoss() != null && !this.getBoss().isAlive()) GameState.setLevel(new Jupiter()); }
@Override public void update(double delta) { super.update(delta); if (this.getShips() == 0) this.setBoss(new BossShip(50, MissileWeapon.ID)); if (this.getBoss() != null && !this.getBoss().isAlive()) GameState.setLevel(new Moon()); }