private final ItemStack[] drops;
public BlockMushroom() {
super();
setHardness(0.0f);
this.generators = new WorldGenerator[] { new WorldGenBigMushroom(Blocks.brown_mushroom_block), new WorldGenBigMushroom(Blocks.red_mushroom_block) };
this.drops = new ItemStack[] { new ItemStack(Blocks.brown_mushroom), new ItemStack(Blocks.red_mushroom) };
setCreativeTab(null);
setTickRandomly(true);
}