render(waterLevel.ordinal(), melangeLevel.ordinal(), orientation, x, y, z);
}
public void render(int waterLevelInt, int melangeLevelInt, ForgeDirection orientation, double x, double y, double z) {
EnumTankLevel waterLevel = EnumTankLevel.values()[waterLevelInt];
EnumTankLevel melangeLevel = EnumTankLevel.values()[melangeLevelInt];
GL11.glPushMatrix();
// GL11.glDisable(2896 /* GL_LIGHTING */);
GL11.glDisable(GL11.GL_LIGHTING);