addSlot(new SlotCraftMatrix(this, craftingInventory, k1 + l * 3, 11 + k1 * 18, 20 + l * 18));
}
}
// CraftResult display
addSlot(new SlotCrafter(craftingInventory, tile, TileWorktable.SLOT_CRAFTING_RESULT, 77, 38));
// Player inventory
for (int i1 = 0; i1 < 3; i1++) {
for (int l1 = 0; l1 < 9; l1++) {
addSlot(new Slot(player.inventory, l1 + i1 * 9 + 9, 8 + l1 * 18, 136 + i1 * 18));