case AnalyzerGUI:
return new GuiAnalyzer(player.inventory, (TileAnalyzer) getTileForestry(world, x, y, z));
case NaturalistBenchGUI:
return new GuiEscritoire(player, (TileEscritoire) getTileForestry(world, x, y, z));
case SolderingIronGUI:
return new GuiSolderingIron(player.inventory, new SolderingInventory());
default: