if (cleanId < GuiId.values().length)
switch (GuiId.values()[cleanId]) {
case AnalyzerGUI:
return new GuiAnalyzer(player.inventory, (TileAnalyzer) getTileForestry(world, x, y, z));
case NaturalistBenchGUI:
return new GuiEscritoire(player, (TileEscritoire) getTileForestry(world, x, y, z));
case SolderingIronGUI: