adjustToFactor(guiTop + getLineY()));
RenderHelper.disableStandardItemLighting();
int line = 48;
int column = 0;
EnumMutateChance chance = EnumMutateChance.rateChance(combination.getBaseChance());
if (chance == EnumMutateChance.HIGHEST) {
line += 16;
column = 228;
} else if (chance == EnumMutateChance.HIGHER) {
line += 16;