render(0.0f, charge, ForgeDirection.WEST, x, y, z);
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) {
Mill tile = (Mill) tileentity;
render(tile.progress, tile.charge, ForgeDirection.WEST, d, d1, d2);
}