ForestryBlock.core.registerBlock(new BlockBase(Material.iron, true), ItemForestryBlock.class, "core");
definitionEscritoire = ((BlockBase) ForestryBlock.core.block()).addDefinition(new MachineDefinition(Defaults.DEFINITION_ESCRITOIRE_META, "forestry.Escritoire", TileEscritoire.class,
Proxies.render.getRenderEscritoire()));
ForestryBlock.soil.registerBlock(new BlockSoil(), ItemTypedBlock.class, "soil");
ForestryBlock.soil.block().setHarvestLevel("shovel", 0, 0);
ForestryBlock.soil.block().setHarvestLevel("shovel", 0, 1);
ForestryBlock.resources.registerBlock(new BlockResource(), ItemForestryBlock.class, "resources");
ForestryBlock.resources.block().setHarvestLevel("pickaxe", 1, 0);