case NaturalistBenchGUI:
return new GuiEscritoire(player, (TileEscritoire) getTileForestry(world, x, y, z));
case SolderingIronGUI:
return new GuiSolderingIron(player.inventory, new SolderingInventory());
default:
for (IGuiHandler handler : PluginManager.guiHandlers) {
Object element = handler.getClientGuiElement(id, player, world, x, y, z);
if (element != null)