int x = (int) player.posX - 16;
int y = (int) (player.posY);
int z = (int) player.posZ - 16;
WorldGenerator gen = new WorldGenBalsa((ITreeGenData) PluginArboriculture.treeInterface.getTree(player.worldObj,
TreeTemplates.templateAsGenome(PluginArboriculture.treeInterface.getTemplate("treeBalsa"))));
for (int i = 0; i < 16; i++)
gen.generate(player.worldObj, player.worldObj.rand, x + player.worldObj.rand.nextInt(32), y, z + player.worldObj.rand.nextInt(32));
}