RecipeUtil.injectLeveledRecipe(ForestryItem.sapling.getItemStack(), GameMode.getGameMode().getIntegerSetting("fermenter.yield.sapling"), Defaults.LIQUID_BIOMASS);
// Stairs
for (int i = 0; i < 16; i++) {
WoodType type = WoodType.VALUES[i];
NBTTagCompound compound = new NBTTagCompound();
type.saveToCompound(compound);
ItemStack stairs = ForestryBlock.stairs.getItemStack(4, 0);
stairs.setTagCompound(compound);
Proxies.common.addPriorityRecipe(stairs,
"# ",
"## ",
"###", '#', ForestryBlock.planks1.getItemStack(1, i));
}
for (int i = 0; i < 8; i++) {
WoodType type = WoodType.VALUES[16 + i];
NBTTagCompound compound = new NBTTagCompound();
type.saveToCompound(compound);
ItemStack stairs = ForestryBlock.stairs.getItemStack(4, 0);
stairs.setTagCompound(compound);
Proxies.common.addPriorityRecipe(stairs,
"# ",