case BeealyzerGUI:
equipped = getEquippedItem(player);
if (equipped == null)
return null;
return new GuiBeealyzer(player, new BeealyzerInventory(player, equipped));
case BeehouseGUI:
return new GuiApiary(player.inventory, (TileBeehouse) getTileForestry(world, x, y, z));
case HabitatLocatorGUI: