return null;
return new GuiHabitatLocator(player.inventory, new BiomefinderInventory(equipped));
case HygroregulatorGUI:
return new GuiAlvearyHygroregulator(player.inventory, (TileAlvearyHygroregulator) getTileForestry(world, x, y, z));
case ImprinterGUI:
return new GuiImprinter(player.inventory, new ImprinterInventory(player));
default: