// Set fuels for our own engines
FuelManager.copperEngineFuel.put(ForestryItem.peat.getItemStack(), new EngineCopperFuel(ForestryItem.peat.getItemStack(),
Defaults.ENGINE_COPPER_FUEL_VALUE_PEAT, Defaults.ENGINE_COPPER_CYCLE_DURATION_PEAT));
FuelManager.copperEngineFuel.put(ForestryItem.bituminousPeat.getItemStack(), new EngineCopperFuel(ForestryItem.bituminousPeat.getItemStack(),
Defaults.ENGINE_COPPER_FUEL_VALUE_BITUMINOUS_PEAT, Defaults.ENGINE_COPPER_CYCLE_DURATION_BITUMINOUS_PEAT));
FuelManager.bronzeEngineFuel.put(LiquidHelper.getFluid(Defaults.LIQUID_BIOMASS), new EngineBronzeFuel(LiquidHelper.getFluid(Defaults.LIQUID_BIOMASS),
Defaults.ENGINE_FUEL_VALUE_BIOMASS, (int) (Defaults.ENGINE_CYCLE_DURATION_BIOMASS * GameMode.getGameMode().getFloatSetting("fuel.biomass.biogas")), 1));
FuelManager.bronzeEngineFuel.put(LiquidHelper.getFluid(Defaults.LIQUID_WATER), new EngineBronzeFuel(LiquidHelper.getFluid(Defaults.LIQUID_WATER),
Defaults.ENGINE_FUEL_VALUE_WATER, Defaults.ENGINE_CYCLE_DURATION_WATER, 3));
FuelManager.bronzeEngineFuel.put(LiquidHelper.getFluid(Defaults.LIQUID_MILK), new EngineBronzeFuel(LiquidHelper.getFluid(Defaults.LIQUID_MILK),
Defaults.ENGINE_FUEL_VALUE_MILK, Defaults.ENGINE_CYCLE_DURATION_MILK, 3));
FuelManager.bronzeEngineFuel.put(LiquidHelper.getFluid(Defaults.LIQUID_SEEDOIL), new EngineBronzeFuel(LiquidHelper.getFluid(Defaults.LIQUID_SEEDOIL),
Defaults.ENGINE_FUEL_VALUE_SEED_OIL, Defaults.ENGINE_CYCLE_DURATION_SEED_OIL, 1));
FuelManager.bronzeEngineFuel.put(LiquidHelper.getFluid(Defaults.LIQUID_HONEY), new EngineBronzeFuel(LiquidHelper.getFluid(Defaults.LIQUID_HONEY),
Defaults.ENGINE_FUEL_VALUE_HONEY, Defaults.ENGINE_CYCLE_DURATION_HONEY, 1));
FuelManager.bronzeEngineFuel.put(LiquidHelper.getFluid(Defaults.LIQUID_JUICE), new EngineBronzeFuel(LiquidHelper.getFluid(Defaults.LIQUID_JUICE),
Defaults.ENGINE_FUEL_VALUE_JUICE, Defaults.ENGINE_CYCLE_DURATION_JUICE, 1));
// Set rain substrates
FuelManager.rainSubstrate.put(ForestryItem.iodineCharge.getItemStack(), new RainSubstrate(ForestryItem.iodineCharge.getItemStack(),
Defaults.RAINMAKER_RAIN_DURATION_IODINE, 0.01f));